Use 3D tools to design a sci -fi scene
Shares his process for painting film and video environments
ike most of my pieces, this starts with a quick drawing on a napkin and sparks a much bigger idea. I’ve long been a huge fan of 70s and 80s sci-fi art, so naturally designing a huge fleet of spaceships is something of a fun challenge. The image isn’t a commissioned piece, but rather for a live demonstration at Siggraph 2014 for The Foundry. I want to showcase some of the great features Modo has to offer in 3D, as well as show how well it can
lintegrate into my more illustrative painting process in Photoshop. The more I work on it, the more I want to go further into the design of the piece. So I call it Armada, as a massive fleet of small ships fly in low orbit underneath a huge space station. The process enables me to loosely design, light and render elements of the fleet in 3D, and then tie it all together by painting over it. I aim to create a massive sense of scale and depth, while suggesting the presence of icy alien worlds in distant space.