Use 3D tools to de­sign a sci -fi scene

Shares his process for paint­ing film and video en­vi­ron­ments

ImagineFX - - Workshops -

ike most of my pieces, this starts with a quick draw­ing on a nap­kin and sparks a much big­ger idea. I’ve long been a huge fan of 70s and 80s sci-fi art, so nat­u­rally de­sign­ing a huge fleet of space­ships is some­thing of a fun chal­lenge. The im­age isn’t a com­mis­sioned piece, but rather for a live demon­stra­tion at Siggraph 2014 for The Foundry. I want to showcase some of the great fea­tures Modo has to of­fer in 3D, as well as show how well it can

lin­te­grate into my more il­lus­tra­tive paint­ing process in Pho­to­shop. The more I work on it, the more I want to go fur­ther into the de­sign of the piece. So I call it Ar­mada, as a mas­sive fleet of small ships fly in low or­bit un­der­neath a huge space sta­tion. The process en­ables me to loosely de­sign, light and ren­der el­e­ments of the fleet in 3D, and then tie it all to­gether by paint­ing over it. I aim to cre­ate a mas­sive sense of scale and depth, while sug­gest­ing the pres­ence of icy alien worlds in dis­tant space.

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