Lib­er­ate your work process Thomas Sc­holes

Re­veals how to make your work­flow more ef­fi­cient and the tricks he uses to boost cre­ativ­ity

ImagineFX - - Workshops -

het­her you’re a hob­by­ist just paint­ing for fun, or a full­time artist work­ing to con­stant dead­lines, it’s cru­cial to de­velop a re­al­is­tic paint­ing process that pro­duces the best re­sults with as lit­tle wasted ef­fort as pos­si­ble. It makes sense to bor­row from the suc­cesses of pre­vi­ous work and im­agery – even more so when work­ing on an in­de­pen­dent com­mer­cial

wDe­cem­ber 2014 project, where time, money and other re­sources might be limited.

With tra­di­tional medi­ums this process is of­ten im­ple­mented in a lin­ear man­ner: thumb­nail, sketch, pre­lim­i­nary draw­ing, colour study, and fi­nally the paint­ing it­self. The dig­i­tal medium ex­pands this ex­ist­ing equa­tion. It also al­lows artists to ap­ply a non-lin­ear work­flow that gives them the abil­ity to build upon past suc­cess and re-ex­am­ine pre­vi­ous fail­ure quickly and ef­fec­tively.

I’m go­ing to show you how all this is pos­si­ble, us­ing art­work from Ashen ( an up­com­ing RPG that I’ve been busy work­ing on, as an ex­am­ple. I’ll dis­cuss the process and method­ol­ogy I most of­ten use on the project, and hope­fully you’ll be able to adapt this into your own work­flow.

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