Paint retro game char­ac­ters

Passes on his in­dus­try ad­vice for con­cept­ing video game char­ac­ters who in­habit the fab­u­lous, taste-free world of the 80s

ImagineFX - - Workshops -

hen de­sign­ing a character for a video game, it’s not just about paint­ing some cool­look­ing dude. A lot of things have to be con­sid­ered be­fore set­tling on their fi­nal look, and changes are of­ten made while the ti­tle is in de­vel­op­ment. Pos­si­ble rea­sons can in­clude a new take on the sce­nario, an­i­ma­tion con­flicts or parts of the game be­ing cut.

You’ll have to deal with all of th­ese sit­u­a­tions as a con­cept artist. Your job is

Wto adapt, learn, re­act, in­ter­act and find visual so­lu­tions for not only a character’s ap­pear­ance, but also their an­i­ma­tion cy­cles, at­ti­tude and so on. Con­cept art is a lan­guage through which you ex­press your ideas – and the more flu­ent you are, the clearer things will be for your col­leagues who are mod­el­ling, an­i­mat­ing and giv­ing life to the char­ac­ters you’ve cre­ated.

I think it’s not just about draw­ing or paint­ing skills, but also about imag­i­na­tion and cre­ativ­ity, visual prob­lem solv­ing and un­der­stand­ing the needs of the pro­duc­tion en­vi­ron­ment. Your knowl­edge about the uni­verse that the char­ac­ters in­habit is key.

For this work­shop I’ll share some tips on de­vel­op­ing con­cept art for video games by cre­at­ing two char­ac­ters who are straight out of the 80s. I’ll try to ex­plain a few things about the character de­vel­op­ment process, key parts of the cre­ative process and what medi­ums I use. Okay girls and boys, let’s rock!

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