Graphic L.A.

Movie and game artist Robh Rup­pel re­veals the se­crets of cre­at­ing great cityscapes in this com­pact pub­li­ca­tion

ImagineFX - - Inspiration Books -

Au­thor Robh Rup­pel

RPub­lisher De­sign Stu­dio Press obh Rup­pel is best known for his work on role­play­ing games such as Magic: The Gath­er­ing, art di­rec­tion on the films Meet the Robin­sons and Brother Bear, and the game Un­charted 2. But Graphic L.A. shows another side to the artist, one which moves away from high-fan­tasy worlds and into more gritty and med­i­ta­tive ones.

As its name sug­gests, Graphic L.A. shows Robh’s in­ter­pre­ta­tions of the Cal­i­for­nian me­trop­o­lis. It’s sim­ply laid-

Price £15


Avail­able Now out, with lots of sketches and fin­ished vi­sions punc­tu­ated by au­thor­i­ta­tive, in­sight­ful text. “Good de­sign con­trasts the area of visual rest with visual com­plex­ity,” he tells us. Com­po­si­tion is the or­der of the day here, with Robh ex­plain­ing how to use light and dark, and geo­met­ric pat­terns to guide the viewer’s eye across a piece of art.

It’s an in­ter­est­ing ap­proach that serves as both a com­pen­dium of Robh’s work and a tu­to­rial of sorts, although it con­cen­trates more on the ab­stract, thought­ful na­ture of art than choos­ing the right brush or medium. It never feels like Robh’s say­ing there’s a right or a wrong way of do­ing things; in­stead, it’s just the way he does things. The book’s small and you’ll get through it quickly, but it’s worth the ask­ing price.

This im­age of Robh’s ac­com­pa­nies some sage ad­vice: build up de­tails while keep­ing per­spec­tive spot on.

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