Step-by-step: Build up a character with different textures
I block out the character and her outfit without textures. As you’d imagine, this is the most time- consuming part of the process. I paint the textureless pieces of clothing on just one layer, but plan ahead on the other pieces and keep them light in value and on a separate layer. This helps me cut out the textures later on. Now that I have the basic shape , I paste in a plaid texture, move it over the hoodie layer and hit Edit>Transform> Warp. I skew the texture so that it follows the hoodie’s shape, then set its Blend mode to Multiply. I Ctrl- click the hoodie layer’s Layer icon, invert the selection and erase the overflow of the pattern. With the texture layer selected I go to Filter>Liquify. I enter Advanced Mode and tick the Show Image box. With the Forward Warp Tool I push parts of the texture around to follow the creases and folds of the underlying clothes. I hit OK and as if by magic the texture smoothly follows the shape of the forms underneath.