Construct a vast sci-fi city
Concept artist paints a futuristic urban environment using 3D modelling and 2D painting techniques
y initial idea was to depict a gigantic city so high, you can’t see the top from the ground. One of the most important methods of bringing grand design ideas to life is to borrow elements from the real world. Doing so helps to make the design and environment feel more natural to the eye, and gives the
mAugust 2015 viewer something familiar to relate to. And that’s just what I did here.
I wanted to give this city a Tokyo-like feel, but with a dominant cylindrical shape. The challenge was to create an effective composition that could show the city, but also convey the story of what people do here and how they live. This approach is explored in one of my favourite art books that explains composition: Framed Ink: Drawing and Composition for Visual Storytellers by Marcos Mateu-Mestre.
Something that helps the composition is its depth, which I achieved by adding repeated elements. This enhances the sense of immersion of the towering walls, and gives the image a nice visual flow.