Donglu Yu

The con­cept artist who’s be­gun to teach her craft

ImagineFX - - Back Issues -

Though she works dig­i­tally, Mon­treal-based con­cept artist Donglu Yu be­gan her art ca­reer in a tra­di­tional way, first with pri­vate draw­ing and oil paint­ing classes, and then pur­su­ing art at col­lege and univer­sity where she stud­ied il­lus­tra­tion and an­i­ma­tion.

Yet it was a close fam­ily mem­ber who set her on the path: “My grand­fa­ther is a Chi­nese tra­di­tional cal­lig­ra­pher. So I’ve been ex­posed to Chi­nese wa­ter­colour from a very early age.”

That sense of in­spi­ra­tion is what drives the artist to share her ideas and tech­niques wher­ever pos­si­ble. Af­ter work, away from Ubisoft, Donglu teaches a dig­i­tal art paint­ing class at a lo­cal art school in Mon­treal.

“It’s al­ways a plea­sure to wit­ness the progress of the young stu­dents, and to be proud of them when they fi­nally land a full­time job in the in­dus­try,” says the artist, ex­plain­ing that she’s taken her teach­ing skills to the in­ter­net, to pass on the skills needed to en­cour­age the next gen­er­a­tion of new artists.

“I’ve learnt so many tech­niques of pro­duc­ing con­cept art be­cause of the tal­ented peo­ple with whom I worked with,” ex­plains Donglu.” I’ve also learnt to be dis­ci­plined, to al­ways get bet­ter within the dig­i­tal do­main. I feel chal­lenged and inspired by the tal­ent around me.”

It’s clear Donglu knows what she wants from the art in­dus­try, but she also knows that the only way to fit into a big game pro­duc­tion, such as Far Cry 4, is to em­brace co­op­er­a­tion. “What mat­ters the most is the team work, not the con­cept art it­self,” she says. “This pushed me to work even more closely with the level artists and the modellers. So we grow as a solid team, in­stead of in­di­vid­ual artists.”


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