Drop in some rim light
Since my anti-hero is lit from behind, it makes perfect sense for me to introduce some rim light. I set a new layer to Screen and paint around the curves of his face and body with white and pale blue colours. For this step, I alternate between my hard Round brush and my Airbrush. I keep this fairly basic, knowing I can revisit this once I finish off the background.
Boosting the character’s intensity
He’s still not rough enough for my liking. I want him to look like he’s freshly come out of a fight. So I add some chips to his armour and tear up his clothing a bit. I also add extra blood to his wounds and armour. Then I enhance his rugged appearance by painting in more stubble, some smears of dirt, and mess up his hair.