De­sign a game en­vi­ron­ment

Tony Zhou Shuo cre­ates an at­mo­spheric en­vi­ron­ment for As­sas­sin’s Creed Syn­di­cate, us­ing light and shadow

ImagineFX - - Contents - Tony Zhou Shuo Lo­ca­tion: Sin­ga­pore Tony is a con­cept artist who worked on As­sas­sin’s Creed Unity and Syn­di­cate while at Ubisoft Sin­ga­pore.

With As­sas­sin’s Creed artist Tony Zhou Shuo.

This piece was cre­ated to es­tab­lish the mood and im­por­tant game­play el­e­ments in As­sas­sin’s Creed Syn­di­cate’s Tower of Lon­don mis­sion. The theme of the im­age is player ver­sus the en­vi­ron­ment and in this case, it’s the new playable char­ac­ter and master as­sas­sin Evie, ver­sus the Tower of Lon­don.

The colour pal­ette used here is com­ple­men­tary: specif­i­cally, mauve and pale yel­low. The mis­sion is a stealth mis­sion, hence I knew it was im­por­tant to cre­ate a clear dif­fer­ence be­tween light and shadow in the en­vi­ron­ment. As a high-level con­cep­tual de­sign, the main fo­cus of this art­work was to es­tab­lish at­mos­phere and re­in­force the art di­rec­tion. It’s a great tool for level artists, lighters and level de­sign­ers to vi­su­alise the space we have.

We wanted to fo­cus on the big pic­ture in­stead of fine de­tails. At first, I came up with a few quick com­po­si­tion sketches, try­ing to find some­thing epic and show­ing the scale. Once we had cho­sen one that we thought would work I pro­duced a few light­ing sketches, try­ing to cap­ture the at­mos­phere we wanted.

For­tu­nately, it didn’t take us too long be­fore we re­alised our vi­sion. From there on it was sim­ply tweak­ing, block­ing in and paint­ing. For ef­fi­ciency pur­poses, I mostly used photos, a 3D mesh from the game and my pre­vi­ous boat il­lus­tra­tions to block in con­tents.

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