Compose a sci-fi environment
Pablo Carpio shows how to use basic 3D rendering.
Explaining my painting process is both a challenge and fun, but everything is easier when you can do something in your comfort zone! So when I was asked to paint a futuristic illustration, I decided to depict a huge building using an epic perspective to emphasise its size, while trying to maintain that clean and aseptic style that appeals to me. Indeed, I’m inspired by the look of video games such as Mass Effect and Mirror’s Edge.
For this illustration, I’ll use basic 3D modelling and rendering techniques, and pass on some tips for using photo textures. It’s important to understand the value of time when developing different ideas for clients or even yourself. It’s for this reason that photobashing and 3D composition can be especially useful tools when putting together concept art and illustrations. I’ll try also to explain the basics of colour and light during my painting process, and reveal how composition can make or break a dynamic image.
My aim with this workshop is to give you ideas to develop not only a futuristic design, but anything you want. Try to take in all the steps and tips for your next work, because it’s more about my workflow and approach than the final result. Never forget that your work is meant to be seen, so try to think outside of the box, and make something new and eye-catching. And enjoy painting, too!