Ensure your RPG is full of life
Simon Dubuc develops memorable characters.
Role-playing games have long been a part of my life. What drew me to them was always the same thing: likeable characters. For this project, done at Brainstorm School, I wanted to flesh out a world through its inhabitants and their various cultures. I also wanted my heroes to be an interesting mix of these cultures.
But good character design isn’t just about cool outfits and weapons. It’s also about getting your audience to respond emotionally to your characters. You want their personality to read, their background story to shine through the design. In this workshop I’ll give you my tips on how to quickly generate characters in order to make your world come alive.
I’ll also explain how I approach key designs such as heroes and villains, and how to make them relatable to create interest. Making people care about our characters is crucial in any game or film, whether they’re humans, creatures or objects. This is as important as making them look good – and it’s not easy – but there is a recipe you can follow…