Step-by-step: Us­ing flames as your light source

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1 I start the paint­ing by block­ing in my char­ac­ter and two main light sources present in the en­vi­ron­ment. I use the warm flames from the weapon as the ori­gin of my main light and add an­other cold light from the op­po­site di­rec­tion, which helps frame my char­ac­ter with rim lights and sep­a­rate him from the back­ground. 2 Now I work more on the de­sign of the char­ac­ter – bulk­ing out his armour – and fix some mi­nor com­po­si­tional prob­lems. I’m pleased that the two light sources have helped to eas­ily sep­a­rate the dif­fer­ent space seg­ments from each other and make my com­po­si­tion and story more read­able. 3 I like to add at­mo­spheric ef­fects to make my en­vi­ron­ment scenes look more be­liev­able, but I also re­mem­ber that light sources af­fect the haze and smoke that I’m paint­ing. Us­ing a cus­tom brush to paint mov­ing par­ti­cles will in­tro­duce ex­tra dy­namism to any scene, such as dust or fly­ing em­bers in this case.

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