HAVE FUN WITH CAR­I­CA­TURES

Break all the rules Ex­ag­ger­ate fea­tures Cre­ate with shapes

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This is less of a tech­ni­cal look at anatom­i­cal con­struc­tion, and more of an over­view of my par­tic­u­lar ap­proach to us­ing it in il­lus­tra­tion work – and how this may be help­ful to you.

As a full-time free­lancer, I’m used to work­ing across a range of styles. Th­ese in­clude car­toon stuff for an­i­ma­tion, mas­cots, chil­dren’s books, med­i­cal-style tech­ni­cal il­lus­tra­tions, por­traits, pin-ups, car­i­ca­tures and book cov­ers – top­ics that are both se­ri­ous and silly. One com­mon fac­tor in all of th­ese is an un­der­stand­ing of anatomy, whether it’s for a movie poster or a kid’s comic. It’s even use­ful for adding hu­mour. Af­ter all, it can be handy to know where the funny bone is.

In this work­shop we’ll take a quick look at know­ing and un­der­stand­ing the fun­da­men­tals, some use­ful ways to learn more, ap­ply­ing knowl­edge for ef­fect and break­ing rules af­ter learn­ing them – be­cause who doesn’t want to do that? I’ll also list a num­ber of books that I’ve found help­ful, pos­si­bly men­tion why I love paint­ing hands so much and maybe even en­cour­age you to pull some funny faces – so don’t read this when other peo­ple are watch­ing you. All this, plus some gen­eral and more spe­cific tips, be­fore leav­ing you to grab a pen­cil or sty­lus and cre­ate some work of your own.

Oh, and the funny bone? De­spite what you may think, it’s ac­tu­ally lo­cated be­tween your ears.

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