Generate ideas for characters
shares her method for developing new ideas for character design and making them work for the professional video game industry
Develop character design ideas, with Nadia Enis.
Whenever I’m invited to create a character “in my own style” I’m aware that this gives me the opportunity to really push myself and go crazy with the design. But I also have to make sure that the concept still works as a video game character. This means it has to be readable in its environment, the design has to support the game function of the character, and the technical artists have to be able to rebuild the design within the game’s technical restrictions. So I separate these stages into two distinctive steps. I’ll first show you how to go completely nuts and push your ideas and concepts to the extreme. Then I’ll show how I take the design and clean it up for professional use. A key aspect is creating a beauty shot, which clearly shows the attitude and movement of the character.
My painting process combines traditional and digital media, but my steps don’t require mastery in any of these mediums. They require an open mind, patience with yourself, and pushing through until you have that great idea.
Because creating a piece of concept art involves working within limits, here’s the character brief I’ll work to: create a nonplayable character (NPC) for a 3D roleplaying video game, with a merchant game function and a wicked attitude. And just for fun, the shape will be page-filling and the colours will be flashy. So get your pencils ready and follow me!