Finishing the interior
Before I create the final 3D model I look primarily at the interiors of similarly styled vehicles already in the game. The interior work is usually the hardest stage of the process, in terms of building the 3D renders and setting things up quickly. This is because light bounces around a lot in such a confined space, and as a result recreating that effect realistically really pushes your computer’s CPU to the limit. To save time, I identify elements that would be easier to depict in Photoshop, thus reducing what needs to be done in 3D. In this instance it’s the cloth-like pattern on the interior walls of the rover.