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Break­outs are sim­ply en­large­ments of par­tic­u­lar as­sets in a con­cept sheet. For vis­ually im­por­tant ob­jects you can take it to an­other sheet and do “turn­arounds” to prop­erly com­mu­ni­cate to the mod­ellers in higher de­tail. One of the re­gions on my map in­cludes two stat­ues of a god and god­dess, so this is an early pitch for what they might look like. It’s im­por­tant to note that when you’re paint­ing for con­cept art, al­ways try to paint in a keenly ac­cu­rate 3D space, so your 2D de­sign will work when it’s ro­tated and given depth.

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