The Art of Deus Ex Uni­verse

Dystopia call­ing Learn how Ei­dos’s artists vi­su­alised the world of the near-fu­ture, in this ar­rest­ing col­lec­tion of video game art

ImagineFX - - Reviews -

An ar­rest­ing col­lec­tion of art from Ei­dos artists who vi­su­alised the near-fu­ture.

Deus Ex is to cy­ber­punk what World of War­craft is to fan­tasy. The first-per­son stealth shooter game is set in the 21st cen­tury and cen­tred around aug­men­ta­tions that turn nor­mal hu­mans into su­per­heroes. Ei­dos-Mon­treal’s art de­sign team has played a key role in vi­su­al­is­ing this high-end con­cept, and this ma­jes­tic hard­back pays trib­ute to its ground­break­ing work. A fore­word by game de­signer Warren Spec­tor and an in­tro­duc­tion from ex­ec­u­tive art direc­tor Jonathan Jac­ques-Bel­letête out­line “fu­ture re­al­ism”: art that owes fi­delity to the real world but is ex­trap­o­lated out to the near fu­ture.

The book ex­plains how artists ful­filled these prin­ci­ples in cre­at­ing char­ac­ters, weapons, tech, lo­ca­tions, and in-game ad­verts for Deus Ex’s dystopian world, for ti­tles Hu­man Rev­o­lu­tion and Mankind Di­vided. Its 300 sketches, con­cept art and 3D ren­ders give real in­sight into the mak­ing of the pop­u­lar fran­chise. There are dis­cus­sions on the mul­ti­ple de­signs of Adam Jensen and near-fu­ture Prague – in­spired by both Bru­tal­ism and Mid­dle Ages ar­chi­tec­ture. It’s a col­lec­tion of game art both fans and ca­sual ob­servers will get plenty from.

Pro­tag­o­nist Adam Jensen’s de­sign “was a two-year en­deav­our”.

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