PRINT and DIG­I­TAL Back is­sues

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Is­sue 142 Christ­mas 2016

In­side our film art is­sue there are work­shops in­spired by Blade Run­ner, Planet of the Apes and the work of Guillermo del Toro. Plus we talk to the cos­tume de­signer of Pi­rates of the Car­ribean, re­veal how to cap­ture move­ment in your art, and more!

Is­sue 141 De­cem­ber 2016

We launch our games art special with Remko Troost’s cover art, then we visit the For Honor team at Ubisoft Mon­treal. Even Mehl Amund­sen talks anger, we see how Bliz­zard hire staff, and there are work­shops on char­ac­ter, ve­hi­cle and en­vi­ron­ment de­sign.

Is­sue 140 Novem­ber 2016

Ilya Ku­vshi­nov shows how he cre­ated our manga special’s cover. We also have a Gen­zoman workshop, talk to YouTube star Ross Tran, get an in­sight into Stranger Things promo art, visit The Se­quence Group, cel­e­brate a 2000 AD mile­stone and more!

Is­sue 139 Oc­to­ber 2016

We cover epic en­vi­ron­ments this is­sue, and bring you the cream of artists who are busy cre­at­ing new worlds for video games and films. Else­where, crea­ture artist Brynn Metheney shows us around her stu­dio and we take in the ve­hi­cle de­signs of Scott Robert­son.

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