Sculpt your concepts in 3d
In part one of a three-part series on getting started with ZBrush, discover the techniques John Mahoney uses to design an alien pilot
ZBrush is closely related to sculpting in real clay in many ways. You can start with a basic lump of virtual clay and fully realise your design concept complete with all the details.
The main difference with sculpting traditionally is that ZBrush enables you to sculpt symmetrically. You can make minor and drastic changes to your character throughout the entire sculpting process. Once you learn its basic tools, you’ll be able to sculpt portfolio-worthy creations in a fraction of time it would take in other programs. You can push and pull virtual clay, you can carve away,and add all kinds of bits ‘n’ pieces. You can duplicate anything you create and add complex attachments effortlessly. I was traditionally trained and swore that I’d never attempt 3D sculpting, because I couldn’t imagine giving up the tactile nature of clay and paint. But after working with this program for several years, I can see the incredible benefit of sculpting in ZBrush.
A lot of the refined forms that I admire in classic sculpture, I can now emulate in 3D, which would take me forever to do traditionally. Another benefit is I can export my images to Photoshop or even 3D print my creations.
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