The Art of Titanfall 2
Soldier ing on The sci-fi video game’s weapons, vehicles, settings and more are all brought together in one comprehensive volume
Titanfall 2 is a first-person shooter game developed by Respawn Entertainment and published by EA. It focuses on an infantry soldier who aspires to be a pilot of the warfare mechas known as Titans. And this 196-page, large-format hardback offers a comprehensive look at the artwork behind the game.
Following a foreword by art director Joel Emslie, it’s divided into five sections, covering Titans; pilots; vehicles, weapons and tech; locations; graphics and modelling. Each chapter features a wide range of concept artwork, together with brief descriptions of the creative processes. The highlight is perhaps the final six pages, which feature stunning 3D-printed maquettes.
With a layout that’s workmanlike but not inspiring, an obvious typo on the contents page, and a failure to credit artists clearly, this book isn’t likely to win any prizes. We’d also have liked to see more in the way of preparatory art, rather than the solid diet of completed, full-colour concept work.
That said, the work is all of high calibre and will be of interest to fans of the franchise or games designers looking for broad sci-fi inspiration.
“Heavy pilots were a lot of fun to design,” says art director Joel Emslie.