The Art of Ti­tan­fall 2

Soldier ing on The sci-fi video game’s weapons, ve­hi­cles, set­tings and more are all brought to­gether in one com­pre­hen­sive vol­ume

ImagineFX - - Inspiration Books -

Ti­tan­fall 2 is a first-per­son shooter game de­vel­oped by Res­pawn En­ter­tain­ment and pub­lished by EA. It fo­cuses on an in­fantry soldier who as­pires to be a pi­lot of the war­fare mechas known as Ti­tans. And this 196-page, large-for­mat hard­back of­fers a com­pre­hen­sive look at the art­work be­hind the game.

Fol­low­ing a fore­word by art di­rec­tor Joel Em­slie, it’s di­vided into five sec­tions, cov­er­ing Ti­tans; pi­lots; ve­hi­cles, weapons and tech; lo­ca­tions; graph­ics and mod­el­ling. Each chap­ter fea­tures a wide range of con­cept art­work, to­gether with brief de­scrip­tions of the cre­ative pro­cesses. The high­light is per­haps the fi­nal six pages, which fea­ture stun­ning 3D-printed ma­que­ttes.

With a lay­out that’s work­man­like but not in­spir­ing, an ob­vi­ous typo on the con­tents page, and a fail­ure to credit artists clearly, this book isn’t likely to win any prizes. We’d also have liked to see more in the way of prepara­tory art, rather than the solid diet of com­pleted, full-colour con­cept work.

That said, the work is all of high cal­i­bre and will be of in­ter­est to fans of the franchise or games de­sign­ers look­ing for broad sci-fi in­spi­ra­tion.

“Heavy pi­lots were a lot of fun to de­sign,” says art di­rec­tor Joel Em­slie.

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