The Art of Moana

Sea change Learn how Dis­ney gave per­son­al­ity to the Pa­cific Ocean, among other chal­lenges, for its lat­est big-screen an­i­ma­tion

ImagineFX - - Inspiration Books -

Dis­ney’s 56th an­i­mated fea­ture, Moana tells the tale of a spir­ited teenage girl in an­cient Poly­ne­sia who sets out to prove her­self as a master wayfinder and ful­fil her an­ces­tors’ un­fin­ished quest. Bring­ing this an­cient world to life in­volved two big tasks for Dis­ney’s artists: au­then­ti­cally recre­at­ing the re­al­world en­vi­ron­ments and cul­tures, and por­tray­ing both the ocean and lava as sen­tient char­ac­ters.

These main chal­lenges sub­di­vided into count­less smaller prob­lems, such as mak­ing Maui’s tat­toos an­i­mate against his bare skin as he shape-shifts; con­vinc­ingly recre­at­ing the thick, wavy hair of Pa­cific Is­lan­ders; and bring­ing to life the eight-eyed bat and mon­ster eel of Maui le­gend and ground­ing them in some­thing real.

In this book, the authors de­tail these chal­lenges and how they were over­come across 162 land­scape-for­mat pages. At the same time we’re treated to a sump­tu­ous se­lec­tion of art­work, from raw pen­cil sketches to thrilling sto­ry­boards, stun­ning con­cept art to fin­ished CG scenes.

Dis­ney’s Art of books have re­ally upped their game re­cently in terms of the level of de­tail and in­sight: the pub­lish­ers, we sense, re­ally want to show how much thought, ef­fort and pas­sion have gone into these films. And this re­lease is no ex­cep­tion: there’s much to learn here, and a lot of beau­ti­ful art to be in­spired by.

Con­cept art by Ryan Lang. The artists had to con­tend with the ten­sion be­tween re­al­ity and sto­ry­telling.

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