Sculpt­ing a sep­a­rate neck

ImagineFX - - In Depth Sculpt In Zbrush -

I start with a cylin­der. Once the cylin­der is dragged on to the can­vas, I go to the Ge­om­e­try menu and se­lect Dy­naMesh. This turns the prim­i­tive ob­ject to some­thing pli­able like taffy that I can stretch into po­si­tion. I use the ClayBuildUp brush to add shoul­ders and neck mus­cles. I like sculpt­ing these el­e­ments as sep­a­rate Subtools: once the neck is fin­ished, I can play with the pro­por­tions to get ev­ery­thing to feel right for the de­sign.

Se­lect Cylin­der from Prim­i­tives menu, then click Dy­namesh. Pinch. SnakeHook.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.