2 Turn­ing the ZSpheres into Clay

ImagineFX - - In Depth Refine Your 3d Character -

Once the char­ac­ter is prop­erly po­si­tioned and I’m sat­is­fied with the ba­sic T-pose pro­por­tions, I se­lect Make Adap­tive Skin. This cre­ates a new ver­sion of the body in vir­tual clay. I can now re­fine the forms and ba­sic anatomy eas­ily. Then I pose the char­ac­ter asym­met­ri­cally. I save the orig­i­nal T-pose ver­sion in case I want to go back to make de­sign changes, be­cause when you move off sym­me­try it’s al­most im­pos­si­ble to get that sym­me­try back.

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