Framed Per­spec­tive 1 and 2

Dis­tance lear ning Two tech­ni­cal yet beau­ti­fully il­lus­trated guides to cre­at­ing per­spec­tive in comic and graphic novel en­vi­ron­ments

ImagineFX - - Workshops -

Discover how to cre­ate per­spec­tive in comic and graphic novel en­vi­ron­ments.

with 25 years of ex­pe­ri­ence in fea­ture an­i­ma­tion, Mar­cos Ma­teu-Mestre is the per­fect per­son to equip artists with the tech­ni­cal knowl­edge needed to cre­ate high-qual­ity art for the en­ter­tain­ment in­dus­try.

In the first of th­ese two vol­umes, he fo­cuses on break­ing down the art and science of per­spec­tive and show­ing how th­ese prin­ci­ples can be used to cre­ate en­tire, be­liev­able en­vi­ron­ments for vis­ual sto­ry­telling. In the sec­ond, slim­mer vol­ume (120 pages to the first’s 228), he cov­ers more in­tri­cate chal­lenges with scenes, such as pro­ject­ing shad­ows on to en­vi­ron­ments and de­pict­ing fig­ures in per­spec­tive, and in dif­fer­ent sit­u­a­tions.

Both vol­umes ex­plain the tech­ni­cal as­pects of draw­ing in a man­ner that would sit hap­pily in any aca­demic text­book. And by team­ing this with ex­pres­sive and ex­cit­ing comic art, which help clar­ify the points made with ref­er­ence to his real-world work­flow, Mar­cos has cre­ated a unique learn­ing re­source. Plus the fi­nal sec­tions of each book – notes on com­po­si­tion, glos­sary and in­dex – work to­gether beau­ti­fully to pull all the ad­vice and in­for­ma­tion to­gether.

In-depth cap­tions along­side tech­ni­cal di­a­grams help the reader to de­mys­tify this daunt­ing art topic.

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