Roll up your sleeves for the re­al­is­tic tra­di­tional me­dia soft­ware that’s both ex­per­i­men­tal and se­ri­ously cre­ative

ImagineFX - - Feature -

The Blow tool brings a breath of in­spi­ra­tion to your work – lit­er­ally

Re­belle is all about get­ting your hands dirty – or at least feel­ing like you have. Think Corel Painter at a snip of the price, and you’re close to un­der­stand­ing Es­cape Mo­tions’s am­bi­tions with its flag­ship soft­ware.

“I love how the pro­gram en­cour­ages ex­per­i­men­ta­tion on the can­vas,” says artist Martin Han­schild. “I’ll ran­domly paint spots, shapes and lines on the wet can­vas, to see how colours flow across the screen, and then find in­ter­est­ing struc­tures and shapes to change into char­ac­ters or land­scapes.”

His job is made eas­ier with Re­belle’s tools. The Blow tool brings a breath of in­spi­ra­tion to your work – lit­er­ally, as you can ma­nip­u­late your water­colour marks as if blow­ing on the pa­per. The Tilt con­trol en­ables you to make the wet me­dia run and drip, or you can use the dry me­dia brushes (pas­tel and pen­cils) to slow things down.

The newly re­leased ver­sion two prom­ises an even more re­al­is­tic acrylic arse­nal, while con­tin­u­ing its at­ten­tion to de­tail in how the me­dia and the pa­per grain in­ter­acts. The user in­ter­face re­mains begin­ner-friendly, so as not to put off tra­di­tional artists who are making the jump to dig­i­tal, and this might ex­plain why Es­cape Mo­tions haven’t done much to de­velop Re­belle’s tool cus­tomi­sa­tion. All this takes a lot out of your com­puter.

“The math run­ning be­hind the pro­gram’s paint­ing process is quite com­pli­cated,” says Es­cape Mo­tion’s

An­drea Va­chova. “Re­belle has to com­pute around 25 lay­ers, which in­clude wa­ter sim­u­la­tion, dif­fu­sion, wet­ting, drying and all the dif­fer­ent water­colour ef­fects, so the com­put­ing speed will de­pend on your hard­ware’s setup.”

Ba­si­cally, it would stand you in good stead to have at least In­tel i5 or a sim­i­lar AMD pro­ces­sor, al­though it’s worth not­ing that new OpenGL brushes have been de­vel­oped in Re­belle 2, which speeds things up sig­nif­i­cantly, es­pe­cially when paint­ing with large brushes.

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