Step-by-step: Over­come the com­plex­i­ties of ref­er­ence ma­te­rial

ImagineFX - - Imagine Nation | Artist Q & A -

1 As with most draw­ings, I start with some kind of 3D ren­der in 3D pos­ing soft­ware to help es­tab­lish com­po­si­tion and form. This gives me a lot of the in­for­ma­tion I need, but the re­flec­tions on the weapon are too busy and don’t have much vis­ual im­pact. 2 I use Pho­to­shop’s Stamp fil­ter to con­vert the im­age to black and white and draw over the top, eras­ing much of the un­nec­es­sary re­flected de­tail. I keep a few touches here and there that I think keep the de­vice look­ing real, such as the re­flec­tion on the lens. 3 Fi­nally, I in­tro­duce colour. The colour of the light­ing in the scene will be largely re­flected in the weapon’s sur­face, but I do like to show the viewer the ob­ject’s true colour by hav­ing a lit­tle of it peek through at points (along the top, in this in­stance).

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