The Art of Hori­zon Zero Dawn

Worlds apa rt Gain an in­sight into how artists at Guer­rilla Games de­fined the look of a post-apoc­a­lyp­tic land, where ro­bot beasts roam freely…

ImagineFX - - Reviews -

Con­cepts from the re­cent eye-catch­ing RPG from Guer­rilla Games are pre­sented, but is it as en­tic­ing as the game?

Au­thor Paul Davies Pub­lisher Ti­tan Books Price £30 Web www.ti­tan­books.com Avail­able Now

Hori­zon: Zero Dawn is an open-world RPG video game de­vel­oped by Guer­rilla Games. The game re­volves around Aloy, a hunter liv­ing in a world over­run by ro­bots, and this 192-page book ex­plores the art from this in­no­va­tive set­ting.

Around 300 im­ages, in­clud­ing de­tailed sketches and full-colour con­cept art, are brought to­gether, ac­com­pa­nied with commentary through­out from the artists and creators. We par­tic­u­larly love the se­ries of il­lus­tra­tions show­ing a town in var­i­ous stages of de­cay and recla­ma­tion; the se­lec­tion of ex­per­i­men­tal il­lus­tra­tions used to de­velop Aloy’s hair (from ‘dread­lock mo­hawk’ to ‘teased hair with ban­dana’); and the vis­ual guide used to in­struct the cre­ative team on the ‘Oseram­i­fi­ca­tion’ of dif­fer­ent ob­jects.

How­ever, while there’s plenty of beau­ti­ful art, there’s not much de­tail of how it was ac­tu­ally cre­ated (as op­posed to the ideas and con­cepts be­hind it). This, plus the ab­sence of artist cred­its for in­di­vid­ual il­lus­tra­tions, means it of­ten feels less like a ‘proper’ art book than a gen­eral guide to the game world and its char­ac­ters. Ra ting ★★★

Lois van Baarle tack­led the look of Aloy – and in par­tic­u­lar, the style of the lead char­ac­ter’s hair.

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