The Art of Horizon Zero Dawn
Worlds apa rt Gain an insight into how artists at Guerrilla Games defined the look of a post-apocalyptic land, where robot beasts roam freely…
Concepts from the recent eye-catching RPG from Guerrilla Games are presented, but is it as enticing as the game?
Author Paul Davies Publisher Titan Books Price £30 Web www.titanbooks.com Available Now
Horizon: Zero Dawn is an open-world RPG video game developed by Guerrilla Games. The game revolves around Aloy, a hunter living in a world overrun by robots, and this 192-page book explores the art from this innovative setting.
Around 300 images, including detailed sketches and full-colour concept art, are brought together, accompanied with commentary throughout from the artists and creators. We particularly love the series of illustrations showing a town in various stages of decay and reclamation; the selection of experimental illustrations used to develop Aloy’s hair (from ‘dreadlock mohawk’ to ‘teased hair with bandana’); and the visual guide used to instruct the creative team on the ‘Oseramification’ of different objects.
However, while there’s plenty of beautiful art, there’s not much detail of how it was actually created (as opposed to the ideas and concepts behind it). This, plus the absence of artist credits for individual illustrations, means it often feels less like a ‘proper’ art book than a general guide to the game world and its characters. Ra ting ★★★
Lois van Baarle tackled the look of Aloy – and in particular, the style of the lead character’s hair.