The Art of Cars 3

Road rave Pixar shares a gen­er­ous dose of be­hind-the scenes im­agery as it un­packs its sec­ond Cars se­quel

ImagineFX - - Inspiration Books -

When it comes to art books, Pixar has been hit­ting it out of the park for some years now. And while the work­man­like Cars 3 isn’t ex­actly its most iconic movie to date, this re­lease shows ex­actly how an ‘art of’ movie book should be done.

As pro­duc­tion de­sign­ers Bill Cone and Jay Shus­ter ex­plain in their in­tro­duc­tion, the cen­tral chal­lenge was to evolve the world of the pre­vi­ous films in an en­ter­tain­ing way for the au­di­ence. With Cars 3, they opted for a new lo­ca­tion, the south­east­ern United States, and a vis­ual theme in­formed by the ori­gins of NASCAR in the ru­ral South. The book ex­plores how this new world was de­vel­oped, with in­sights from the artists and film­mak­ers along the way.

Most im­por­tantly, it’s all beau­ti­fully il­lus­trated, with ev­ery­thing from pre­lim­i­nary note­book sketches and sto­ry­boards to fully fledged con­cept art, both phys­i­cal and dig­i­tal. With such a rich va­ri­ety of vis­ual ma­te­rial on dis­play, in­clud­ing deleted and unused ma­te­rial, there’s no need to pad the book out with film stills: hur­rah! Plus there are full artist cred­its for ev­ery im­age used: dou­ble hur­rah!

A sto­ry­board from a race early on in the film shows both Light­ning McQueen’s skills and the ca­ma­raderie be­tween him and his fel­low rac­ers.

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