Core Skills: ZBrushCore
Pablo Muñoz Gómez kicks off his series on ZBrushCore by explaining the concept of DynaMesh and how to sculpt without technical restraints
In his new series, Pablo Muñoz Gómez explains the concept of DynaMesh and how to sculpt an object freely.
ZBrushCore is a simplified version of ZBrush that serves as an introduction to digital sculpting. It has some of the key features of ZBrush and it’s easy to learn. Throughout this series, I’ll share various workflows for 3D sculpting, with an emphasis on particular processes and features that will help you produce professionallooking objects and images.
DynaMesh is a clever process that removes the technical barriers when sculpting in 3D. There are a few concepts that you might have heard of, such as like polygons, geometry or topology, and they generally refer to the structure of a 3D object. Often, when you edit a mesh or an object in 3D, you need to be aware of how the changes you’re making affect the structure. DynaMesh takes care of all of these technical aspects, enabling you to focus on sculpting and designing your object.
Think of this as working digital clay. You can push, pull, flatten or stretch areas of your model without worrying about the distribution of polygons. If you start sculpting and the mesh becomes distorted, you can run the DynaMesh process to redistribute and create more polygons that will help you describe the shape you’re trying to make.