Core Skills: ZBrushCore

Pablo Muñoz Gómez con­tin­ues the ZBrushCore se­ries with an in­tro­duc­tion to ZSpheres, an­other great tool to cre­ate meshes

ImagineFX - - Issue 153 November 2017 -

Get to grips with ZSpheres and be­gin cre­at­ing meshes that can be sculpted eas­ily. Pablo Muñoz Gómez is your ex­pert guide.

In this ar­ti­cle we’re go­ing to take a look at the ZSpheres in ZBrushCore. This fea­ture is unique to ZBrush and ZBrushCore and it en­ables you to cre­ate com­plex ar­ma­tures, very quickly, that can be con­verted into sculpt­able meshes with the click of a but­ton. You can think about ZSpheres as a tool to cre­ate the skele­ton of your mesh be­fore sculpt­ing.

Be­cause this is a unique tool, it has a se­ries of unique at­tributes that won’t be avail­able un­less you have a ZSphere se­lected. For in­stance, the brush thumb­nail will say Sketch 1 and an ad­di­tional sub-pal­ette called Adap­tive Skin will be vis­i­ble un­der the Tool pal­ette. For easy ac­cess you can op­er­ate the Move, Scale and Ro­tate ma­nip­u­la­tor with the hotkeys W, E and R.

There are a few ZSpheres projects that come with ZBrushCore and they can be found un­der the Projects tab in a folder con­ve­niently called ZSpheres. Feel free to load them up and ex­plore this fea­ture, but you won’t need them in this work­shop be­cause I’ll show you how to cre­ate your own base mesh.

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