Core Skills: ZBrushCore
Pablo Muñoz Gómez continues the ZBrushCore series with an introduction to ZSpheres, another great tool to create meshes
Get to grips with ZSpheres and begin creating meshes that can be sculpted easily. Pablo Muñoz Gómez is your expert guide.
In this article we’re going to take a look at the ZSpheres in ZBrushCore. This feature is unique to ZBrush and ZBrushCore and it enables you to create complex armatures, very quickly, that can be converted into sculptable meshes with the click of a button. You can think about ZSpheres as a tool to create the skeleton of your mesh before sculpting.
Because this is a unique tool, it has a series of unique attributes that won’t be available unless you have a ZSphere selected. For instance, the brush thumbnail will say Sketch 1 and an additional sub-palette called Adaptive Skin will be visible under the Tool palette. For easy access you can operate the Move, Scale and Rotate manipulator with the hotkeys W, E and R.
There are a few ZSpheres projects that come with ZBrushCore and they can be found under the Projects tab in a folder conveniently called ZSpheres. Feel free to load them up and explore this feature, but you won’t need them in this workshop because I’ll show you how to create your own base mesh.