The concept artist reveals how he uses ZBrush’s tools
You come from a 2D background, so what got you into using ZBrush?
ZBrush captured my attention back around 2008, when I started working in video games at Game Republic. I was looking for a tool that would be perfect for entrylevel 3D, to better flush out ideas that I was all too used to putting down in 2D, but had always wanted to build in 3D. Digital clay was the way to go, for sure!
How do you use ZBrush in your 2D workflow?
Generally, there are two ways: create a more detailed render of a model/sculpt for use with paintovers, and now as a tool to block out otherwise complex drawings where a 3D assist would benefit from hand-drawn detail – such as a detailed mecha design, or environmental elements.
How does ZBrush 4R8 make you more productive?
It would normally take time to produce a complex object while maintaining perspective. Version 4R8, with its intuitive and easy workflows, means that I can model, bash out and concept an idea fairly quickly with even the simplest of modelling tools. What would otherwise have taken me a lot of painstaking drawing and layout, now ends up taking a fraction of the time.
As a teacher, what are the basics you recommend that a beginner starts with?
The core idea my students learn is how to work with forms. Start by blocking out, and then think about a first, second and tertiary workflow approach to building up forms from rough to refined.