Jaslynn Tham

Malaysia-born Jaslynn re­cently grad­u­ated from univer­sity. “I fell in love with the me­dieval fan­tasy genre via Bliz­zard’s games,” she says. “I try to mesh that aes­thetic with my own per­sonal style.”

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1 Fall a the Sl ayer

“This elf war­rior has de­feated a beast. I de­signed the over­all com­po­si­tion from a higher an­gle, with the dragon’s body fram­ing the char­ac­ter. I learned a lot about ren­der­ing wa­ter ef­fects.”

2 Tank House

“I en­joy imag­in­ing what things would be like in a dif­fer­ent world, and I thought a tank would be an in­ter­est­ing place to live. I wanted the fo­cus to be on the tank it­self, hence the ray of light shin­ing onto it in.”

3 Dusty the Cy­borg

“This cy­borg char­ac­ter is based on a rab­bit. Her pony­tail looks like ears, her fur vest sug­gests soft fur, and her legs are a com­bi­na­tion of pros­thetic run­ning blades and rab­bit’s feet.”

4 Tw ilight

“This trav­eller is try­ing to find her way home. I was keen to cre­ate an in­ter­est­ing com­po­si­tion in which the char­ac­ter is ren­dered but the back­ground is more graph­i­cal.”

5 The Crawle r

“This steam­punk il­lus­tra­tion fea­tures an old in­ven­tor and his bug-con­cept ve­hi­cle. It was in­ter­est­ing to play around with the anatomy of an in­sect and use it to de­velop a func­tional ve­hi­cle de­sign.”

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