Model a scene for a paint-over
In this two-part workshop Ara Kermanikian reveals how he uses ZBrush to model a sci-fi composition, creating a strong basis for a paint-over
Ara Kermanikian uses ZBrush to model a sci-fi composition, ready for a paint-over.
In part one of this workshop, I’ll use ZBrush to model the main forms of a scene, set dress it, add lighting, decide on a strong composition, and then render it with a toon shader. In part two a snapshot of the 3D scene will be used by Scott Zenteno for a 2D paint-over.
Many artists and students portfolios I’m asked to review are often challenged by the same basic fundamentals. The primary challenge is creating a compelling composition. The artist may have good painting skills, but if the subject is framed in an unflattering way at a boring angle of view, then it will fail to tell a story or communicate the artist’s intent.
The second biggest challenge is ensuring correct perspective. Unintended errors in perspective and foreshortening can immediately categorise the work as unprofessional and throw the viewer off.
The third challenge is incorrect lighting, where inconsistent values in the image create an uncanny look because light and shadows aren’t painted accurately. Some of these works can be rescued by an experienced artist’s corrective paintover. However, most are unfortunately discarded.
Creating a simple model of your composition in ZBrush overcomes these issues because you can fame “the one” compelling composition, or many camera vantage points that tell the story. Correct perspective is a given, and just as you’re able to iterate figuring out the right composition, you can iterate lighting and shadows.