Character creation in VR
Glen Southern shows how VR sculpting has evolved into a viable tool for taking a 2D concept and bringing it to life in three dimensions
See how Glen Southern brings a 2D concept to life in three dimensions.
If you follow trends it’s hard to miss that VR is going through another revival. It’s happened before, but this time it’s slightly different because we have more access to powerful computers and graphics cards at home and in our studios.
Companies like Facebook (Oculus) and HTC (Vive) have made VR hardware affordable – presuming you already own a high-end gaming PC. It didn’t take long for creatives to start asking what’s in it for them, and the call was answered with programs like Google Tilt Brush, Oculus Quill, Masterpiece VR, and the one we’ll be using today: Oculus Medium.
This article will show how to work up a 3D character concept from an existing character sketch. You can, of course, work without the sketches and just free-form sculpt your ideas.
Oculus Medium places you into an environment where you can use the touch controllers to spray clay into the air in front of you and then manipulate it into the shapes you need. There’s a layering system so we can break the character down into poseable sections, and you can even take it to a painted, finished concept.
The tool palette has a range of familiar tools like Move, Inflate, Smooth, Paint, Smudge, Cut and the basic Clay Adding tool. You can also make a shape, turn that into a stamp and then use that as your tool.