Char­ac­ter cre­ation in VR

Glen South­ern shows how VR sculpt­ing has evolved into a vi­able tool for tak­ing a 2D con­cept and bring­ing it to life in three di­men­sions

ImagineFX - - Contents -

See how Glen South­ern brings a 2D con­cept to life in three di­men­sions.

If you fol­low trends it’s hard to miss that VR is go­ing through an­other re­vival. It’s hap­pened be­fore, but this time it’s slightly dif­fer­ent be­cause we have more ac­cess to pow­er­ful com­put­ers and graph­ics cards at home and in our stu­dios.

Com­pa­nies like Face­book (Ocu­lus) and HTC (Vive) have made VR hard­ware af­ford­able – pre­sum­ing you al­ready own a high-end gam­ing PC. It didn’t take long for cre­atives to start ask­ing what’s in it for them, and the call was an­swered with pro­grams like Google Tilt Brush, Ocu­lus Quill, Mas­ter­piece VR, and the one we’ll be us­ing to­day: Ocu­lus Medium.

This ar­ti­cle will show how to work up a 3D char­ac­ter con­cept from an ex­ist­ing char­ac­ter sketch. You can, of course, work with­out the sketches and just free-form sculpt your ideas.

Ocu­lus Medium places you into an en­vi­ron­ment where you can use the touch con­trollers to spray clay into the air in front of you and then ma­nip­u­late it into the shapes you need. There’s a lay­er­ing sys­tem so we can break the char­ac­ter down into poseable sec­tions, and you can even take it to a painted, fin­ished con­cept.

The tool pal­ette has a range of fa­mil­iar tools like Move, In­flate, Smooth, Paint, Smudge, Cut and the ba­sic Clay Adding tool. You can also make a shape, turn that into a stamp and then use that as your tool.

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