Work up a concept in ZBrush
Adam Dewhirst conceives an idea in ZBrush and then turns it into a fully realised concept using Photoshop and photobashing techniques
When concepting creatures in ZBrush, presenting a greyscale, unposed sculpt of your idea can make it hard for an audience to realise your vision. Equally when using Photoshop, it might take you some time to achieve a three-dimensional feel to your design. So in this workshop I’ll walk through how to combine both tools to turn a loose concept into a fully realised idea, playing to both programs’ strengths.
A basic understanding of ZBrush is necessary, but only the basics because we won’t need to use any advanced techniques or workarounds. Essentially, I’ll be using ZBrush to block out a design with ZSpheres, shape it and render some coloured and lit images, and then composite those together in Photoshop.
I’ll then use a range of surface samples to bring that design to life, adding skin surface, lighting effects, and a textured environment. It’s a great quick way to present a concept for an idea, without having to take it through a complete 3D pipeline.