Work up a con­cept in ZBrush

Adam De­whirst con­ceives an idea in ZBrush and then turns it into a fully re­alised con­cept us­ing Pho­to­shop and pho­to­bash­ing tech­niques

ImagineFX - - Contents -

When con­cept­ing crea­tures in ZBrush, pre­sent­ing a greyscale, un­posed sculpt of your idea can make it hard for an au­di­ence to re­alise your vi­sion. Equally when us­ing Pho­to­shop, it might take you some time to achieve a three-di­men­sional feel to your de­sign. So in this work­shop I’ll walk through how to com­bine both tools to turn a loose con­cept into a fully re­alised idea, play­ing to both pro­grams’ strengths.

A ba­sic un­der­stand­ing of ZBrush is nec­es­sary, but only the ba­sics be­cause we won’t need to use any ad­vanced tech­niques or work­arounds. Es­sen­tially, I’ll be us­ing ZBrush to block out a de­sign with ZSpheres, shape it and ren­der some coloured and lit images, and then com­pos­ite those to­gether in Pho­to­shop.

I’ll then use a range of sur­face sam­ples to bring that de­sign to life, adding skin sur­face, light­ing ef­fects, and a tex­tured en­vi­ron­ment. It’s a great quick way to pre­sent a con­cept for an idea, with­out hav­ing to take it through a com­plete 3D pipeline.

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