The concept artist shares how to learn the fundamentals of 3D
Should artists learn 3D after 2D?
It’s a good idea to learn the principles first and the tools later, otherwise there’s a risk of becoming dependent on the tools. It’s like building a flashy house on top of bad foundations. There are plenty of 3D concept artists who can’t draw or paint, and that compromises them when they’re asked to quickly sketch something out, or make a certain mood/composition. If you’re confident in your foundation, then learn that new tool. If not, it’s probably better to hold off until you are.
Are there 3D expectations for artists joining a studio?
It’s definitely better to have some knowledge of it going in. If the studio or client is expecting you to fit within their design team, who uses a lot of 3D, it’ll be an issue if you can’t keep up with them. But concept artists aren’t modellers and asset builders, so sometimes just a rudimentary knowledge of 3D is enough.
Are there cost-effective ways to pick up 3D skills?
I can’t think of a single 3D software that doesn’t offer trial versions of their software, so that’s a good place to start if you’re too new to know if you want to commit. Some software even have simplified versions of their paid counterparts. If you can’t afford ZBrush for example, Pixologic offers a free digital sculpting program that’s similar to ZBrush called Sculptris.