Hous­ton Sharp

The con­cept artist shares how to learn the fun­da­men­tals of 3D

ImagineFX - - Imagine Nation -

Should artists learn 3D af­ter 2D?

It’s a good idea to learn the prin­ci­ples first and the tools later, oth­er­wise there’s a risk of be­com­ing de­pen­dent on the tools. It’s like build­ing a flashy house on top of bad foun­da­tions. There are plenty of 3D con­cept artists who can’t draw or paint, and that com­pro­mises them when they’re asked to quickly sketch some­thing out, or make a cer­tain mood/com­po­si­tion. If you’re con­fi­dent in your foun­da­tion, then learn that new tool. If not, it’s prob­a­bly bet­ter to hold off un­til you are.

Are there 3D ex­pec­ta­tions for artists join­ing a studio?

It’s def­i­nitely bet­ter to have some knowl­edge of it go­ing in. If the studio or client is ex­pect­ing you to fit within their de­sign team, who uses a lot of 3D, it’ll be an is­sue if you can’t keep up with them. But con­cept artists aren’t modellers and as­set builders, so some­times just a rudi­men­tary knowl­edge of 3D is enough.

Are there cost-ef­fec­tive ways to pick up 3D skills?

I can’t think of a sin­gle 3D soft­ware that doesn’t of­fer trial ver­sions of their soft­ware, so that’s a good place to start if you’re too new to know if you want to com­mit. Some soft­ware even have sim­pli­fied ver­sions of their paid coun­ter­parts. If you can’t af­ford ZBrush for ex­am­ple, Pixo­logic of­fers a free dig­i­tal sculpt­ing pro­gram that’s sim­i­lar to ZBrush called Sculp­tris.

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