Be­hold the past mas­ter

A clas­si­cal paint­ing style and set­ting is in­fused with sci-fi el­e­ments in the hands of Pol­ish artist Jakub Róz˙al­ski

ImagineFX - - Fxpose - https://ifxm.ag/iron-har­vest.

Jakub Rózal­ski˙ tells us about the suc­cess sto­ries that have come from his al­ter­na­tive his­tory art: first a board game, then an art book, and now a video game.

Who’d have thought an al­ter­na­tive his­tory of the 1919-1921 Pol­ish-Soviet War would be­come Kick­starter gold? But when artist Jakub

Rózal­ski˙ used this con­cept to il­lus­trate a board game called Scythe, it be­came one of the most suc­cess­ful ever to be funded on the plat­form.

This suc­cess has since been fol­lowed by an art-of book, and now a related video game, Iron Har­vest, is on its way af­ter it­self rais­ing more than $1.5 mil­lion on Kick­starter.

To cre­ate the world of 1920+, I sim­ply mixed to­gether ev­ery­thing I love the most

Com­bin­ing el­e­ments of clas­si­cal paint­ing and sci-fi, Jakub’s art stems from his twin loves of nature and his­tory. “I was born on the west coast of Poland and grew up in a small vil­lage sur­rounded by forests and lakes,” he says. “Plus, his­tory is my great pas­sion and has al­ways in­spired me, along with other cul­tures, mytholo­gies and myth­i­cal crea­tures.

“So to cre­ate this world, which is called ‘1920+’, I sim­ply mixed to­gether ev­ery­thing I love the most: al­ter­na­tive his­tory, coun­try­side, 19th cen­tury paint­ings, ex­tra­or­di­nary gi­ant ma­chines, ru­ral at­mos­phere, wild nature and an­i­mals.”

While Jakub does spend some of his spare time paint­ing tra­di­tion­ally in oils and acrylics, most of his work is cre­ated dig­i­tally, us­ing a Wa­com In­tuos Pro and Pho­to­shop. And de­spite its his­toric speci­ficity, it’s proved to have uni­ver­sal ap­peal. “I think you can find within it a long­ing for a life closer to nature, which has been ag­gres­sively taken over by tech­nol­ogy and civil­i­sa­tion,” he says.

You can fol­low the development of Iron Har­vest by King Art Games at

I don’t like lines,” says Jakub. “Even when I sketch, I do it with a stain, shape or colour, which in a way is more organic than tech­ni­cal.”

Rather than fo­cus­ing on the epic and heroic, Jakub wanted to show war from the per­spec­tive of cit­i­zens ob­serv­ing from the side­lines.

“The idea was to tell some­thing of the his­tory and cul­ture of my mother­land in an orig­i­nal, al­ter­na­tive and in­ter­est­ing way,” says Jakub.

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