Dou­ble whammy

Artists world­wide signed up to take part in Cube­brush’s Art­war 2 con­test. We re­veal the vic­tors!

ImagineFX - - Fxpose -

Cube­brush’s Art­war 2 con­test has come to an end. And among the win­ners was Thomas Cham­ber­lain-Keen, who also ap­pears else­where in this is­sue!

Cube­brush, the on­line mar­ket­place for dig­i­tal art re­sources, has re­vealed the win­ners of its in­ter­na­tional Art­war 2 com­pe­ti­tion, which chal­lenged en­trants to de­pict an orig­i­nal vi­sion of ei­ther ‘light’ or ‘dark­ness’. The 2D win­ner was Thomas

Cham­ber­lain-Keen for Ra, an Egyp­tian-in­spired de­sign in­fused with fairy-like wings and Greek mo­tifs. “Hav­ing cho­sen a rel­a­tively sim­ple light­ing setup, I worked hard to make the ma­te­ri­als re­spond to it ac­cu­rately,” he says. “In par­tic­u­lar, the strong, vi­brant high­lights in the ar­mour evoke the ra­di­ant light em­a­nat­ing from my char­ac­ter.”

In the 3D cat­e­gory, the win­ner was Vri’el, Lord of Time by An­to­nio

Es­parza, who used Pho­to­shop for sketch­ing, ZBrush and 3ds Max for sculpt­ing and rep­tol­ogy, and Sub­stance Painter for tex­ture. “The fi­nal assem­bly was achieved in Mar­moset, which helped me with the cam­era post-pro­duc­tion

and fog to give the char­ac­ter a ‘gi­ant’ look,” he adds.

Calvin Seraphi­nus was the 2D run­ner-up for his Raguel im­age, which ben­e­fits from a strong back­ground story. Bizarrely, the orig­i­nal in­spi­ra­tion was a wed­ding pho­to­graph of his par­ents, com­bined with Span­ish el­e­ments. “The skele­ton char­ac­ter is alive while the full-bod­ied char­ac­ter is dead, cre­at­ing a nice con­trast be­tween them,” Calvin says. The run­ner-up in the 3D cat­e­gory was Dzung Phung Dinh’s Pis­ci­asa, cre­ated us­ing Maya and Thun­der­cloud Stu­dio for mod­el­ling, Pho­to­shop, BodyPaint 3D and Sub­stance Painter for tex­tur­ing, and UE4 for ren­der­ing. “It’s a bad-ass sexy fe­male es­corted by her twin mecha fishes,” he says. “The dark­ness here comes from the deep sea, where light can­not reach.”

The next chal­lenge will be launched shortly; see www.cube­ for the lat­est an­nounce­ments.

2D Run­ner-up Raguel by Calvin Seraphi­nus. “I wanted to cre­ate an art­work that por­trays a re­la­tion­ship be­tween char­ac­ters,” he says.

Vri’el by An­to­nio Es­parza. “My in­spi­ra­tion came from games like Dark Souls and Devil May Cry, and artists like Adam Lee, Stephen Oak­ley, Chris Cold and Ti­mofey Stepanov.” 3D win­ner

3d Run­ner-up Pis­ci­asa by Dzung Phung Dinh. “I’m al­ways in­trigued by the deep sea, and its end­less, some­what fear­some mys­ter­ies,” says Dinh.

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