High res­o­lu­tion: de­pict­ing hard sur­faces

ImagineFX - - Workshops -

‘Hard sur­face’ de­fines me­chan­i­cal pieces and ar­mour that are faster to con­struct us­ing tra­di­tional mod­el­ling tech­niques. There are many ways to do this, and I tend to use 3ds Max due to the level of con­trol it of­fers. I start by block­ing out the com­po­nents us­ing sim­ple ge­om­e­try be­fore smooth­ing out the model us­ing a method called ‘sub­di­vi­sion’. I then take these meshes into ZBrush and sculpt in wear-and-tear de­tail.

Base mesh Sub­di­vided Sculpted

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