GODOT 3.0 released
No more waiting necessary.
Anew major release of Godot ( https:// godotengine.org), the free and open source engine for game developers, has been released. As the team admitted in a blog announcing the release (which can be read at https://godotengine.org/article/godot-3-0
released), Godot 3.0 was a much bigger release than they anticipated, and meant the team skipped releasing Godot 2.2 altogether, instead focusing on the major release.
The features list of Godot 3.0 is impressively long, with a new physically-based 3D renderer, Mono/C# support, virtual reality support, bullet physics backend, a new networked multiplayer API, and more. Basically, pretty much any feature you’d need to build a modern game.
The new 3D renderer is particularly impressive and helps make Godot 3.0 a powerful alternative to other game engines. It’s the first game engine to offer the full range of Disney’s principled BSDF for physically-based rendering, and thanks to its rendering architecture the rendering of complex materials can be made at no extra cost, which should hopefully lead to some incredible graphics in future Godot-based games.