80 Days

Get your travel Fix and see the sights with­out having to leave the house!

Mac Format - - RATED - Oc­to­ber 2014 |

£2.99 De­vel­oper In­kle Stu­dios

Works with iPhone, iPod touch, iPad Ver­sion 1.03 Age 12+

A ren­dezvous in Paris. A pause in Bucharest. An in­ci­dent in As­trakhan. 80 Days chal­lenges you to beat the fa­mous record set by Phileas Fogg in Jules Verne’s Around the World in 80 Days. The dif­fer­ence be­ing here, how­ever, that this is a steam­punk al­ter­nate his­tor­i­cal set­ting, and one that mixes strat­egy and ad­ven­ture to cre­ate one of the most fas­ci­nat­ing ex­pe­ri­ences on the iPad.

On the grand scale, you dis­cover routes to un­lock new paths, from bor­row­ing an in­ven­tor‘s new fly­ing ma­chine to rid­ing shot­gun with fugi­tives on the back of a steam shovel, hop­ing that luck and strat­egy pro­duces a fast enough route. In­side cities, you get caught up in op­por­tu­ni­ties and dis­as­ters rang­ing from rev­o­lu­tions to mu­si­cal pow­ered golems to mur­ders, with brisk but plen­ti­ful prose build­ing the world and of­fer­ing new dan­gers, de­lays op­por­tu­ni­ties at ev­ery stop.

At times it can feel like you’re be­ing rushed through th­ese. Like­wise, a hefty re­liance on ran­dom el­e­ments and having no real way to plan a route be­yond the next stop can an­noy, and the strat­egy side of buy­ing and sell­ing gear to fund the trip never re­ally clicks. 80 Days re­ally isn’t about the dead­line, though, to the point of not even con­sid­er­ing it Game Over if you don’t make it. It’s all about the jour­ney, a beau­ti­fully writ­ten chance to see a very dif­fer­ent world, all bol­stered by the ghosts of other play­ers on the paths not taken. There‘s no sense of a golden route, no way to make a mis­take. Ex­plo­ration may not win bets, but it cer­tainly un­locks a world worth tak­ing the time to see, and a game that ab­so­lutely un­der­stands that ap­peal. We’d like to think that Verne would tip his hat at the sight of this. Richard Cob­bett

A fan­tas­tic con­ver­sion of Jules Verne’s won­der­ful novel. Full of dis­cov­ery even af­ter sev­eral trips around the world.

There’s 150 cities to visit, and half a mil­lion words of prose. 80 days just isn’t enough.

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