Get your travel Fix and see the sights without having to leave the house!
£2.99 Developer Inkle Studios
Works with iPhone, iPod touch, iPad Version 1.03 Age 12+
A rendezvous in Paris. A pause in Bucharest. An incident in Astrakhan. 80 Days challenges you to beat the famous record set by Phileas Fogg in Jules Verne’s Around the World in 80 Days. The difference being here, however, that this is a steampunk alternate historical setting, and one that mixes strategy and adventure to create one of the most fascinating experiences on the iPad.
On the grand scale, you discover routes to unlock new paths, from borrowing an inventor‘s new flying machine to riding shotgun with fugitives on the back of a steam shovel, hoping that luck and strategy produces a fast enough route. Inside cities, you get caught up in opportunities and disasters ranging from revolutions to musical powered golems to murders, with brisk but plentiful prose building the world and offering new dangers, delays opportunities at every stop.
At times it can feel like you’re being rushed through these. Likewise, a hefty reliance on random elements and having no real way to plan a route beyond the next stop can annoy, and the strategy side of buying and selling gear to fund the trip never really clicks. 80 Days really isn’t about the deadline, though, to the point of not even considering it Game Over if you don’t make it. It’s all about the journey, a beautifully written chance to see a very different world, all bolstered by the ghosts of other players on the paths not taken. There‘s no sense of a golden route, no way to make a mistake. Exploration may not win bets, but it certainly unlocks a world worth taking the time to see, and a game that absolutely understands that appeal. We’d like to think that Verne would tip his hat at the sight of this. Richard Cobbett
A fantastic conversion of Jules Verne’s wonderful novel. Full of discovery even after several trips around the world.
There’s 150 cities to visit, and half a million words of prose. 80 days just isn’t enough.