Mac Format

Train Fever

Is it worth chugging away at this rough journey?

- £19.99 Developer Urban Games, train-fever.com OS OS X 10.7.5 or later Requires 64-bit processor, 2GB RAM Unlock vehicles as time passes Very little tutorial Laborious interactio­n Slow and directionl­ess

Train Fever has an excellent premise: it’s a transport sim that begins in 1850 and develops over the next 200 years. You’re presented with a map dotted with towns and cargo centres, and a text-heavy tutorial that explains how to use the many menus to set up train and bus route.

Mundane achievemen­ts act as the only objectives – you’re given no guidance. Aim to link up the different parts of the map in a costeffici­ent way then, we guess, or you’ll never be able to afford that LNER Class A4 come 1935.

Trains were more romantic in the days of steam; it’s a joy to watch a green Spanisch-Brötli-Bahn puff its way through the green hills. Stilted animations, however, leave townsfolk walking around looking like they’re carrying invisible objects under their armpits.

The inconsiste­ncy in quality makes Train Fever feel like an earlyacces­s game, especially given that it seems to need a more powerful machine than its requiremen­ts suggest. Its vehicles and buildings are beautiful, but textures are flat; its citizens are individual­ly simulated, but there are few character models (and they don’t always match the timeframe well). Roads and tracks curve and snap onto each other, but vague error messages abound. The simulation is complex, but the game is so unwieldy that only passionate and patient fans will find it enjoyable. Jordan Erica Webber

A complex simulation that can look picturesqu­e, but will put off novices and fail to impress experts.

 ??  ?? Train Fever is surprising­ly demanding on your system.
Train Fever is surprising­ly demanding on your system.
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