XCOM: En­emy Within

Mech­ing a bril­liant game even bet­ter

Mac Format - - RATED - De­vel­oper 2K, 2k.com Re­quires iPad 3, iPad mini 2, iPhone 5 or later Me­chan­i­cal sol­diers! Great iPad con­ver­sion Huge re­play po­ten­tial

The first iOS XCOM game (En­emy Un­known) was a very faith­ful port of a bril­liant turn-based tac­ti­cal Mac game. That Mac game got a great ex­pan­sion (En­emy Within) that added new units, new en­e­mies and dif­fer­ent mis­sions – and now that’s come to iOS. It’s a new app, though, so even if you own the old XCOM on iOS, you’ll need to buy it anew.

In XCOM, you are in charge of an elite mil­i­tary force de­fend­ing the Earth from alien in­va­sion. You de­velop your sol­diers and build your base, but the core of the game is the mis­sions, pit­ting your troops against aliens on the bat­tle­field. It’s turn­based, with a limited num­ber of ac­tions per turn. And it’s tense as hell, be­cause if your highly trained sol­diers die, they’re gone for good.

En­emy Within has both bril­liant ad­di­tions and a few stum­bles. The hulk­ing mech troop­ers are ex­cel­lent, adding a whole new di­men­sion to your squad, as are most of the new mis­sion types. Some ad­di­tions are overly harsh, though, and one new

Bril­liant, deep tac­tics and mas­sive robots per­fectly trans­lated from Mac to iOS. A must-buy game.

en­emy in par­tic­u­lar forces you into a bor­ing, safe style of play.

All units come into their own in the mul­ti­player, how­ever – some­thing which, along with the main game’s semi-ran­dom struc­ture, means En­emy Within is end­lessly re­playable. Matt Bolton

XCOM fea­tures gi­ant me­chan­i­cal sol­diers that can punch through walls, thereby mak­ing it the best game ever by de­fault.

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