Tech Talk

Mac Format - - MAC SOS -

by Luis Villazon Ap­ple show­cased the Anki Drive in 2013 but it took un­til this Christ­mas for it to be­come a hit. This isn’t a kind of hard disk. It’s a rac­ing game. Phys­i­cal toy cars race around on a play mat with spe­cial guide­lines painted on that only show up in infrared. You can play against your friends or on your own, us­ing an iPhone or iPad to con­trol the cars. The cars all have some AI built in that lets them drive by them­selves or re­act to vir­tual weapons that you can fire. It’s ei­ther a real-world ver­sion of the clas­sic Sprint ar­cade game, or an AI ver­sion of Scalex­tric, depend­ing on your point of view. It also

£150 for a game that re­quires play­ers to have an iPhone is too ex­pen­sive and limited

costs £150 for the starter sys­tem of one race track and two cars. That’s £150 for a game that still re­quires each player to have an iPhone. I’m a huge fan of aug­mented re­al­ity games but this is way too ex­pen­sive and way too limited.

It’s a promis­ing start though. I’d like to see a way to do away with the floor mat. Give me a spe­cial infrared marker pen that lets me draw my own track on a smooth floor. Now sell me tanks and ar­tillery pieces, in­stead of just rac­ing cars. Or pieces for a board game that can move them­selves and in­ter­act with each other. In 1977 we thought that the 3D chess in Star Wars was the most fu­tur­is­tic game imag­in­able. But Skylanders and Anki Drive and Ingress show that phys­i­cal ob­jects are a much more con­vinc­ing and im­mer­sive way to do 3D than a flick­ery blue holo­gram.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.