Is this a legendary addition to the 4X strategy genre?
In this Civilization-like game of building empires and warfare, you play as one of the many clans emerging to colonise the planet’s surface. Factions vary wildly in their traits: the Drakken are masters of gruff dragon diplomacy, the Roving Clans are nomadic traders who can move whole cities, while the Cultists seek to convert minor factions. Factions’ traits and strategies fundamentally clash with each other, forcing players to focus on their core strength, whether that is technological enlightenment or military dominance.
Auriga is divided into regions, which can hold one settlement each, forcing a scramble for resources. The Aurigan winters slow your armies and expansion to a crawl. Summer brings verdant relief, but every subsequent winter gets harder still. The seasons, regions and factionspecific story quests imbue the game well with lore and character.
Sadly, the tutorial doesn’t cover enough, the Archive item in the game’s menu links to a wiki with
An engrossing and different take on the 4X strategy genre, which provides something for everyone.
cursory explanations, and there isn’t enough information provided about your odds of winning a battle before you commit to it. Once in a fight, there’s great tactical depth; battles are slow and clunky, but can be played automatically if you prefer, as can city construction and even exploration. Alan Williamson
The many possibilities in Endless Legend give the game real longevity.