Help some­one lost in space from your Watch or iPhone

Mac Format - - RATED - Craig Grannell 1.2

£2.29 Devel­oper 3 Minute Games,

Works with Ap­ple Watch (with iPhone app), iPhone, iPod touch, iPad Ver­sion

Some­thing that be­comes ap­par­ent when you have an Ap­ple Watch is that most games cre­ated for it don’t re­ally work. They’re not suit­able for how the de­vice is used – they’re ei­ther er­gonomic night­mares or de­mand play ses­sions that last too long. How­ever, Life­line… is an ex­cep­tion, and while it also works well on iOS de­vices, it’s tai­lor­made for Ap­ple’s wearable.

The game starts with you re­ceiv­ing a com­mu­ni­ca­tion from Tay­lor, a ma­rooned as­tro­naut. They’re keen to sur­vive and clearly ter­ri­fied, de­spite a fa­cade of morale-boost­ing hu­mour. De­ci­sion-mak­ing is clearly not a strong suit, how­ever, and that’s left to you. At cer­tain points in the con­ver­sa­tion, you’ll get a choice of ac­tions, and Tay­lor will do what you say. We’ve seen this Choose Your Own Ad­ven­ture-style struc­ture plenty of times on iOS, but this game is lifted by some ex­cel­lent script­ing and the way it plays with time.

For ex­am­ple, when Tay­lor has to hoof it across the planet’s sur­face, your next com­mu­ni­ca­tion may not be for hours. And you can’t help but won­der what’s go­ing on in the in­terim. The re­sult is an in­ti­mate and sur­pris­ingly emo­tion­ally-charged slice of in­ter­ac­tive fic­tion that will give you a gen­uine buzz ev­ery time you get a tap on your wrist.

Life­line... is the first of a new breed: an Ap­ple Watch game that’s re­ally good. And it’s a de­cent ex­pe­ri­ence on iPhone too.

De­spite sim­ple in­ter­ac­tions with Tay­lor, Life­line… feels in­ti­mate and com­plex.

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