Leg­end of Grim­rock

A clas­sic role-play­ing ad­ven­ture, grim by name and dark by na­ture

Mac Format - - MAC APPS -

£3.99 Devel­oper Al­most Hu­man, grim­rock.net

Works with iPad Ver­sion 1.0.48 Grim­rock is an old­school dun­geon crawler in the style of Dun­geon Master and Eye of the Be­holder. By old-school, we of­ten mean old-fash­ioned: this is a game of dark and claus­tro­pho­bic cor­ri­dors, war­riors and wizards, and graph pa­per maps straight out of the 1980s. You must guide a team of four pris­on­ers through the dun­geons of Mount Grim­rock, places as aged and un­for­giv­ing as the game’s un­der­ly­ing me­chan­ics.

Grim­rock re­wards thought­ful play in ev­ery­thing from the grid-based move­ment and com­bat to the way you de­velop your char­ac­ters. But for new­com­ers to this style of game, tu­to­ri­als are as thread­bare as the naked pris­on­ers you es­cort.

Learn­ing is by ex­per­i­men­ta­tion and death in the dark­ness: even for an ex­pe­ri­enced player, the trek is de­lib­er­ately tough, with mer­ci­less mon­sters and puzzles that range from dif­fi­cult to frus­trat­ingly ob­tuse. Traps will snare the un­wary, and mobs of mon­sters can easily over­whelm you. But lone en­e­mies can be bested easily with a strafe­and-poke strat­egy: while it’s true that skele­tons tech­ni­cally have no brains, they’d be bet­ter op­po­nents with a scrap of com­mon sense.

Grim­rock’s throw­backs are wellmean­ing but di­vi­sive by de­sign, mak­ing it hard to rec­om­mend for un­sea­soned ad­ven­tur­ers – but it has ob­vi­ous ap­peal if you crave an old­school chal­lenge. Alan Wil­liamson

The denizens of Grim­rock’s dun­geons are ea­ger to feast on your party.

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