Grim Fan­dango

A clas­sic ad­ven­ture game is back from the dead, mildly re­mas­tered

Mac Format - - MAC APPS -

£7.99 Devel­oper Dou­ble Fine Pro­duc­tions, dou­ble­fine.com

Works with iPhone, iPad Ver­sion 1.01 This ad­ven­ture game from 1998 was one of the last of its kind from Ge­orge Lu­cas’s games stu­dio – but don’t take that as a re­flec­tion of its qual­ity.

You play Manny Calav­era, who is serv­ing time for his sins as a travel agent in the Land of the Dead. He must help the de­ceased pass on to the next life be­fore he’s al­lowed to move on as well. The macabre premise is backed up with a strong skele­tal Day of the Dead aes­thetic and char­ac­ters that are as ap­peal­ing as those found in bet­ter-known ad­ven­tures, such as Lu­casArts’ own Mon­key Is­land se­ries.

Small graph­i­cal em­bel­lish­ments, such as the shadow cast by Manny’s of­fice blind, are nice (if ex­pected) mod­ernising touches that man­age to pre­serve the orig­i­nal’s vis­ual style.

Manny’s feet fol­low your taps in this ver­sion – if only the orig­i­nal had used such ap­pro­pri­ate con­trols – but some things are un­changed for the worse: brows­ing your in­ven­tory one item at a time is un­nec­es­sar­ily slow.

It’s worth per­se­ver­ing, and easy to do so thanks to hu­mor­ous di­a­logue, which had us chuck­ling out loud. Ex­plor­ing ev­ery di­a­logue op­tion is a plea­sure, and it’s best to play with sound on to en­joy the voice act­ing.

If you have a choice of play­ing on iPhone or iPad, make it the lat­ter to en­joy fine de­tail in the en­vi­ron­ments. Also, the game uses Ap­ple’s Me­tal tech; see its App Store page for suit­able de­vices. Alan Stone­bridge

In­ter­est­ing char­ac­ters and lo­ca­tions make Manny’s world a joy to ex­plore.

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