To The Moon

Mac|Life - - CONTENTS -

A heart­break­ing tale of love and loss $4.99 De­vel­oper X.D. Net­work, face­book.com/XDNet­workInc Plat­form Uni­ver­sal Re­quire­ments iOS 7.0 or later First re­leased in 2011 on PC, To The Moon re­mains one of the best ex­am­ples of a nar­ra­tive told in a game. You play as two sci­en­tists, work­ing for a com­pany that is able to al­ter the mem­o­ries of dy­ing peo­ple in order to make them be­lieve that they achieved their life’s wish. You be­gin the game at the house of Johnny, an old man on his deathbed, al­ready un­con­scious and un­able to help. His wish is clear, though: He wants to go to the moon, though he can’t re­mem­ber why.

It’s up to you, the two sci­en­tists, to travel through his mem­o­ries in re­verse chrono­log­i­cal order, grad­u­ally piec­ing to­gether what hap­pened and fig­ur­ing out a way to per­fect and shape it into a life where Johnny goes to the moon.

The game it­self is sim­ple: it may look like an old-school role-play­ing game in the vein of Poké­mon, but it’s not. There’s lit­tle in­ter­ac­tion beyond find­ing ob­jects that will take you to the next me­mory, and while this may be frus­trat­ing if you’re ex­pect­ing a jam-packed ad­ven­ture, the lack of bom­bast makes the sweet, sad story shine all the brighter.

To The Moon makes for a great mo­bile game, as it’s sim­ple, easy to play, and able to be taken in bite-size chunks. Make sure you lis­ten to the mu­sic, too – it’s one of the most won­der­ful game sound­tracks, with plain­tive, melan­cholic pi­ano that fits the mood per­fectly.

The bot­tom line. To The Moon was ex­cel­lent in 2011, and now it’s ex­cel­lent and portable. A must-play. Kate Gray AWE­SOME

To The Moon em­ploys a pixel-art style that’s rem­i­nis­cent of old-school Ja­panese RPGs.

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