MAKE A TELEPORTER
Quake’s teleporters are weird, but they’re easy to build once you’ve caught on to the trick. Draw a brush where you’d like the portal to be, right- click it, and turn it into a trigger_ teleport, adding the key “target,” with a value of your choice. Stick an info_ teleport_ destination point entity where you’d like the teleporter to fire the player out, and give it a “targetname” key, with the same value you assigned the teleporter brush. Set its rotation so you get a smooth transition. The final step is to draw another brush completely overlapping the original teleporter brush, giving it the “* teleport” texture. Without this last step, your teleporter is invisible—useful for sneaky tricks, but it goes against Quake convention.